I am a self-taught Technical Artist from California with a passion for creating artwork, applications, and promotional material for games and simulations. I have a sharp attention to detail, and work closely with my clients to ensure my work is done to specification.
Experience with a wide variety of tasks, including modeling and texturing, graphic design, video editing, and application development
Creates methods of performing repetitive/time consuming tasks, such as 3ds Max scripts, C# applications, and Photoshop Actions
Has technical knowledge of how graphics engines work, which assists in the creation of efficient/optimized models and technology
Over the years, I've learned and worked with many different applications and development techniques, both on my own and with the help of close friends and co-workers.
3ds Max
Adobe Photoshop
Adobe Premiere
Adobe After Effects
Substance Designer
Substance Painter
Unity
C# & WPF
HTML & CSS